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Change the places where a mesh is separated sims 4 studio
Change the places where a mesh is separated sims 4 studio




you told me to frankenmesh new hands, so i did. but i still stand by the pantsuit not having forearmtwist in the reference mesh, therefore not in mine.įor the dress- but i did add new hands - so you should've noticed that right away.

change the places where a mesh is separated sims 4 studio

there's no way you can say i didn't now - with the dress. how do i cut the mesh and give the proper cut numbers? but this is dress is my first mesh that i need to break into a few groups. I've usually jsut stuck to making simple items that only have one mesh group usually of 0000. i just don't see what i'm not doing right, i left it alone for a while and came back to the problem recently, hiopefully with fresh eyes but i'm still stumped.Īnd i have one other question, how do i cut my finished meshes back into cut/mesh groups? because when i'm making a mesh, i join all of the mesh groups to be able to create a mesh but when i'm done, how do i cut the dress or any other item back into correct mesh groups?

change the places where a mesh is separated sims 4 studio

it improved the mesh a little but i just can't seem to get over the hump. after trying to transfer weights and recloning a base mesh, and making sure i checked off 'by layers' and all the appropriate boxes, i don't think i succussfully got the weight problem or bone problem fixed. i don't think i'm fully understanding your advice, i figured it was because i have blender v2.76 and i didn't transfer the weights properly. and i tried following all of the advice, i just couldn't transfer weights properly, i just can't get what you suggested to do. Oh ok, i didn't mean to get in trouble by making another thread.

change the places where a mesh is separated sims 4 studio

Rename the separated meshgroup to 0000 and change its cut number to 0000 Holding Ctrl to activate lasso selection, LMB-click and drag to select the area of the mesh so that it matches the ref_0000 meshgroup. Select your item, switch to Edit mode, disable Limit selection to visible. Hide all appended meshgroups but ref_0000. Rename each meshgroup to its cut number for convenience ( ref_0000, ref_0001.) Install it ( File - Preference - type remove in the search bar - enable the addon - Save user Settings - restart Blender) Put downloaded file in Blender\2.78\scripts\addons.

change the places where a mesh is separated sims 4 studio

Then why do you think yours should be? Does it clip into accessory or shoes? Does it have transparency? No Is the reference you're using made of more than one meshgroup? No. I also covered why items are split into meshgroups and how to understand whether you need to split yours.






Change the places where a mesh is separated sims 4 studio